So after a week of teaser videos we finally released the album this Friday, and it's been a HUGE success so far! The album is currently sitting pretty at #4 on the Bandcamp front page. You can grab it from here: Aivi-surasshu Bandcamp
Be sure to check out the comic too, which you will get in the zip file when you get it from bandcamp, but you can also read it online: here!
It's been a trip making this thing with Aivi Tran and with Diana Jakobsson on the art, and I really think the result speaks for itself. I just want to thank both of them for their amazing work, plus Ubiktune for being our label. I hope everybody who grabs it enjoys it, and please spread the word far and wide. It's pay what you want with no minimum, so feel free to grab it! ]]>
Is everybody ready for the album release in two days? I don't know if I am, super excited and also nervous! But anyway, here's the second trailer, in which I'm revealed to be a crazy-cool obsidian robot... thing! It'll all be explained, soon...
The album will be released on Ubiktune, and there will be a listening party on Arecibo Radio, this Saturday 5PM PST. They created a Facebook event so if you want to participate, please join it! ]]>
We really wanted to go all out on the art, using a Belgian comic aesthetic to tell a story related to the music. So we brought in Diana Jakobsson and she's been knocking it out of the park! She's going to post various updates throughout the week with art, and we'll be posting one more trailer before the release of the album on Ubiktune, this Friday.
Also, please tune in to Noisechan on Arecibo Radio next Saturday for the listening party! Me and Aivi will both be there and it should be super fun! ]]>
This was a cool blitz project! I was asked by Junkboy from Mojang if I wanted to help them out with a super secret fourth game (there were three official teams, who each made a great game based off a singular theme). He proposed a virtual pinball game, and I absolutely love those things since way back when I played Epic Pinball (check out that crazy tracker music)! So of course I said yes!
While the result is a little rough (as could be expected from a game jam game, of course), it was super fun to work on, and hopefully we'll be polishing the thing up later, with final art and more balanced sounds, as well as more advanced game modes! For now, you can grab the whole pack from the Humble Bundle site for any price you see fit, with the money going to charity. At some point, the games should become available too, according to the post on mojang! ]]>
So a couple days ago I posted about the Cryamore Kickstarter, and I am happy to post about this again sooner than I could ever have thought, because..... WE'VE BEEN FUNDED!
Not only that but we also already passed not one but two stretch goals, which means we'll be putting full voice acting into the game. I had faith in the power of Cryamore's team and the merit of the game, but even I didn't expect it to take off like this--funded in just 3 days, that's incredible! We've also been getting some incredible feedback on the music side, which I'm very happy about.
Anyway, thank you so much for your support, and please look forward to seeing much more of Cryamore in the future! (Also, if you want to donate more, that would be super awesome. I'm personally very interested in that sunken ship...) ]]>
Here's some more of Diana's awesome art for me and Aivi's upcoming album! More coming soon! ]]>
The Cryamore Kickstarter has just launched! Cryamore will be an action-adventure with some RPG elements, drawing inspiration from Legend of Mana, Chrono Trigger and Steampunk (and some other stuff too). I will be doing sound design on the project as well as helping Aivi Tran out with the music here and there.
I did all the music for the above Kickstarter video, which I think Alan and Rob (the main developers/artists and founders of the team) really went the extra mile for. I also did the NostalgiCO logo sound design (it's all the way at the end of the video). I'm rather proud of my work and I am also proud to be a part of such a fantastic production, regardless of game and Kickstarter itself. I think it really shows how much we care about this game!
Anyway, if you have any interest in a colorful retro-style action title, go check this out and please support us in any way you can! ]]>
It's been a while since I last posted about the chiptune+piano album I'm working on with Aivi Tran, but we've been hard at work at it, and we're nearing completion. I'm really excited about it, I hope people will like it!
Anyway, we have approached Diana Jakobsson to make the art for our album, and she was happy to do it! We've got some special plans for it beyond just cover art, but we don't want to spill the beans just yet... Anyway, she's started with some sketches on the design of the fictionalized "Aivi" character (you may get an idea of where we're going with this now...). You can follow Diana on Twitter and/or Tumblr, she'll likely post more sketches and WIP images as it goes on!
Farmergnome is a great indie dev dude, working on a game called Under the Ocean. Recently, he posted a cool retro-styled side project called FISTFUL of GUN, and when he posted the first build of it, he asked for a sound designer to join the ranks. I jumped on the chance and have been doing SFX and music for the game! I really think this is a super fun arcade jam with cool local multiplayer (and soon to come online as well!), so give it a shot. You can grab the latest build from his "mixtape thread" on tigsource, here. ]]>
The first track that I had a hand in was just posted online. It's the theme for the main character's hometown, and I helped out with the little chiptune embellishments. I think it's a wonderful theme (and I only ruined it a little bit with my chiptune nonsense) so check it out and send Aivi some love if you like it! ]]>